![]() I imagine this symbol has two inspirations. Now, let’s analyze each character mark to realize the above.įor this, I took as a graphical reference the photos from Wilson Bentley, known for his snow crystals’ photography, and the images from Israel Perkins Warren’s book: “Snowflakes: a chapter from the book of nature”. The initial idea is to create symbols that seems like a snowflake, some rulesĪre broken in order to achieve the incorporation of the characters particularities. Incorporates parts of the personality of each character. The symbol includes not just a snowflake concept, but also The menu, it’s as fluctuation indicator and as the characters’ aura when they Inside all the video-game, the snowflakes are used in many places. He’s right, but for the most of us that don’t know kanji, it’s a little difficult to notice this at first glance: I read the comment of one guy here, who says the icons are approximations of the kanji character of the element that represent. As an envelope to the icon that indicates the element used by the character.Below I have listed some uses of the component described: This arrangement allows water molecules to form in the most efficient way (More about snowflakes here).ĭue to the above, the hexagon is a visual element recurrent inside “I’m This figure is the snowflake’s purest abstraction because… just because… the chemistry says it!! As didactic information, the snowflake contains six sides or points since the molecules in ice crystals joined to one another in a hexagonal structure. In spite of this, theīasic form is always the same: the hexagon. Why the old saying: “no two snowflakes are alike”. Snowflakes have the characteristic of existing in an innumerable shapes, that’s Then, it’s correct to conclude that winter is the central idea not just for landscapes and characters, but also for all the visual elements in the game.īased on this, I’m going to talk about the interfacesĪnd its components comparing them with all the concepts related to snow and ice. According to Jun Susuki, Tokyo RPG Factory Art Director, this type of landscape is to express the video game central theme: the melancholia (there are a video and a written interview with more information about this). The story takes place in a land plunged into a perpetual winter. The story follows a mercenary whoĭecided to accompany Setsuna, a maiden who must offer herself as a sacrifice at In February 2016 and worldwide in July 2016. Tokyo RPG Factory and published by Square Enix. ![]() “I am Setsuna” is a Japanese Role-playing video game developed by Then, let’s begin!! (Sorry, but I couldn’t avoid some minor spoilers TT.TT) In general, I loved the video-game, but what I found very inspiring was the interface design and about what I’m going to talk about in this post. I decided to play it when I read about how it was inspired in “Chrono Trigger”, one of the best games I ever played. I recently finished one called “I am Setsuna”. It’s one of the activities I don’t leave despite the work, even if it’s mean I only can play two or three hours a week and I delay various months to finish a JRPG, I love them so much that I will never leave them. A passion I had since I was very little is to play JRPG.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |